TraceBuddy is a general purpose ray tracer.
However, it's primary goal is to support rendering implicit functions using interval arithmetics.
Constants
Classes
- AmbientShader
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A AmbientShader returns radiance based on its ambient coefficient.
- BoundingBox
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A 3-dimensional bounding box.
- Camera
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A Camera is defined by its resolution. The camera generates Rays for every pixel of the image.
- CartesianCoordinateSystem
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A CartesianCoordinateSystem is a special primitive, it represents the x,y and z-axes. Only one instance of the CartesianCoordinateSystem can exist per scene, therefore it is implemented as singleton.
- DefaultSampler
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The DefaultSampler generates one sample per pixel, which is positioned in the middel of the pixel.
- IdGen
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The IdGen is a simple unique ID generator. It uses sequential ids.…
- ImplicitFunction
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A ImplicitFunction is defined by a
MathFunction.… - InfinitePlane
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An InfinitePlane is specified by its plane equation.
- Intersection
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The Intersection class represents a ray/object intersection. It contains the distance to the hit point, the affected Primitive, and the hit point as
Point3.… - OutputMatrix
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Matrix containing the output colors at every pixel of the final image set by the renderer. The color information are stored as uint8 clamped RGB<A> values, with each component in the interval
0..255.… - PerspectiveCamera
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The PerspectiveCamera generates rays for a perspective projection. It is defined by its center, viewing direction, up vector, vertical opening angle of the image and resolution.
- PhongShader
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A PhongShader uses the phong reflection model to determine the surface radiance.…
- PluggableShader
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A PluggableShader can be used together with a primitive. It is aware of its location and its surface normal to return the proper radiance.
- Primitive
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A Primitive is an arbitrary object which can be part of a scene and rendered by the ray tracer.…
- Ray
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A Ray can be represented by its origin in space, direction vector and time traveled:…
- RegularSampler
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The RegularSampler generates multiple samples per pixel, distributed regularly.
- Renderer
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The Renderer takes a Sampler, Camera and Scene and can render an image based on this information.…
- Sample
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A Sample has a position within a pixel and a weigth.
- Sampler
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A Sampler generates samples for a given pixel.
- Scene
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A Scene basically is a collection of Primitives which together form the scene to be rendered.…
- Shader
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A Shader determines the appearance of a Primitive at a certain hit point.…
- Sphere
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A Sphere, defined by its center point and radius.