A Shader determines the appearance of a Primitive at a certain hit point.
It can calculate the reflectance, ambient coefficient and indirect radiance.
- Implemented by
Constructors
- Shader()
Properties
- hashCode → int
-
Get a hash code for this object.…
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.…
inherited
Methods
-
clone(
) → Shader -
Returns a hard copy (clone) of the current shader.
-
getAmbientCoeff(
) → Vector4 -
Returns the ambient coefficient of the primitive at the hit point. Returns the zero vector, if shader does not support ambient lighting.
-
getIndirectRadiance(
) → Vector4 -
Returns the radiance which comes from indirect illumination. This is the case for a reflected ray on a mirror. Returns the zero vector, if shader does not support indirect radiance.
-
getReflectance(
Vector3 outDir, Vector3 inDir) → Vector4 -
Returns the reflectance for the associated Primitive at the associated hitpoint and and for the given direction vectors.…
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.…
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited