Returns a hard copy (clone) of the current shader.
Source
Shader clone() =>
new PhongShader(new Vector4.copy(difCoeff),
new Vector4.copy(specCoeff),
specExp, ambCoeff);
Returns a hard copy (clone) of the current shader.
Shader clone() =>
new PhongShader(new Vector4.copy(difCoeff),
new Vector4.copy(specCoeff),
specExp, ambCoeff);