Creates a new Phong Shader with the given diffuse, specular and ambient coefficients as well as the given specular exponent.
Source
PhongShader(this.difCoeff, this.specCoeff, this.specExp, Vector4 ambCoeff) : super(ambCoeff);
Creates a new Phong Shader with the given diffuse, specular and ambient coefficients as well as the given specular exponent.
PhongShader(this.difCoeff, this.specCoeff, this.specExp, Vector4 ambCoeff) : super(ambCoeff);