The Intersection class represents a ray/object intersection. It contains the distance to the hit point, the affected Primitive, and the hit point as Point3.

If there is no hit, distance will be negative.

Constructors

Intersection([num distance = -1, Primitive prim = null, Point3 hitPoint])

Creates a new Intersection object.

Properties

distance → num

The distance to the intersection.

read / write
hashCode → int

Get a hash code for this object.

read-only, inherited
hitPoint → Point3

The hit point.

read / write
prim Primitive

The affected primitive.

read / write
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited