A CartesianCoordinateSystem is a special primitive, it represents the x,y and z-axes. Only one instance of the CartesianCoordinateSystem can exist per scene, therefore it is implemented as singleton.
- Inheritance
- Object
- Primitive
- CartesianCoordinateSystem
Constructors
- CartesianCoordinateSystem()
-
Returns always the same instance of CartesianCoordinateSystem in the context of an application.
factory
Properties
- color → Vector4
-
The primary color of the primitive as vector4 (only used for GUI).
read-only, inherited - colorString → String
-
The primary color of the primitive as CSS rgba string (only used for GUI).
read-only, inherited - hashCode → int
-
Get a hash code for this object.…
read-only, inherited - id → int
-
Unique id of the primitive.
read-only, inherited - origin → Point3
-
read-only
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - THRESH → double
-
Threshold value for determine if an axis intersection occured.
read-only
Operators
-
operator ==(
other) → bool -
The equality operator.…
inherited
Methods
-
getShader(
Intersection intersect) → Shader -
Returns the shader for a given intersection point.
-
intersect(
Ray r, num prevBestDistance) → Intersection -
Performs a ray - primitive intersection test. Returns an
Intersectionobject with the associated information.… -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.…
inherited -
toString(
) → String -
Returns a string representation of this object.